Biligual+Students+and+Technology+Interaction

=**Bilingual Students and Technology Interaction **= ==== Interacting with advanced technology such as the internet, video games, students get to become more selective in the literacy they find enjoyable to read for Literature classes. Because adolescents interact with advanced engaged media, traditional literature can become unexciting to them. Analizyng an aspect of adolescents’ popular culture in regards to digital media such as television shows, music, video games, internet sites, we find a connection technology as video games to be fictional challenging adventures full of graphics. These characteristics fund in video games can be fund in books as well. A research done by Katherine T. Bucher and M. Lee Manning proposes the incorporation of graphic novels since it contains “the same visual impact and pared-down writing style as video video games (Katherine T. Bucher and M Lee Manning, 2004). An example of graphic novels perfect for adolescents is the book: "American Born Chinese" by Gene Luen Yang. ====

Katherine T. Bucher and M Lee Manning. (2004). Bringing Graphic Novels into a School's Curriculum a School's Curriculum. //The Clearing House// //, 78// (2), 67-72.  Yang, G. L. (2006). //American Born Chinese.// New York, N.Y. Square Fish McMillan Publication.